EDIPT — Design Thinking Stage Quiz (10 scenarios)
Choose which stage matches each scenario:
E
=Empathize,
D
=Define,
I
=Ideate,
P
=Prototype,
T
=Test.
1.
A student team interviews cafeteria users and observes their daily lunch routines to understand why many skip meals.
E
D
I
P
T
2.
After reviewing all interviews, the team writes a problem statement: “Busy students need a faster, healthier lunch option because they have only 20 minutes between classes.”
E
D
I
P
T
3.
The team gathers in a classroom to brainstorm 50 creative ideas — from mobile lunch carts to pre-order apps — without judging any suggestion.
E
D
I
P
T
4.
They select the top 3 ideas and build quick cardboard models and sketches to visualize how a self-service lunch kiosk might work.
E
D
I
P
T
5.
They invite fellow students to try out their paper mock-up of the kiosk and give feedback on usability and design.
E
D
I
P
T
6.
A team member shadows commuters at a bus stop to understand how they interact with digital signage and how it could inspire the campus info board.
E
D
I
P
T
7.
The group narrows their insights into a clear goal: “Improve how students discover events on campus in under 10 seconds.”
E
D
I
P
T
8.
The students create three app wireframes using Figma to simulate different homepage layouts.
E
D
I
P
T
9.
They organize a “feedback day” where 20 students rate the wireframes and share frustrations or ideas for improvement.
E
D
I
P
T
10.
During brainstorming, one student combines two ideas — a smart vending machine + meal subscription — to form a new concept.
E
D
I
P
T
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